This hub exists to separate the real Hunyuan3D-2.1 ecosystem from the
noise around it. The screenshot cluster includes a few genuinely
different workflows, but a large share of the visible Spaces are
mirrors, forks, or thin wrappers around the same core demo.
Main grid
11
Screenshot-linked Spaces worth mapping directly on the page.
Clone cluster
5
Entries that mostly republish the same Hunyuan3D-2.1 shell.
Expansion picks
2
Spaces that deserve full briefs before any more clones do.
Core read
The official tencent/Hunyuan3D-2.1 Space was paused and flagged when rechecked on March 26, 2026.
Most screenshot links are not separate models. They are mirrors,
branded clones, or service wrappers around the same Hunyuan3D-2.1
app shape.
If this directory grows, start with the derivative workflows,
especially aptol/genshin and luh0502/NeAR, instead of spawning five more clone pages.
How to use this page
Treat this as an ecosystem map, not a flat list of demos. The point
is to understand which screenshot links add a new workflow and which
ones simply keep Hunyuan online under another owner.
The canonical Tencent demo matters as the reference point, even when it is not healthy enough to use inline.
Official publisher Space
Hunyuan3D-2.1
tencent/Hunyuan3D-2.1
Paused / flagged
This is the canonical Tencent demo, but it was paused and flagged when rechecked on March 26, 2026, so it works better as the reference node than as the live demo anchor.
The mirror group is useful as availability evidence, but not as
a pile of new model briefs. Most of these pages reuse the same
Hunyuan3D-2.1 demo shell, the same linked model IDs, and in some
cases the same README almost verbatim. They belong here as one
ecosystem pattern, not as five separate editorial destinations.
Derivative workflows
Derivative workflows
These are the spaces that actually add a new product layer, pipeline step, or use case on top of Hunyuan.
Derivative character pipeline
aptol / genshin
aptol/genshin
Running
This Space uses Hunyuan3D-2.1 inside a larger pipeline for pixel-to-Genshin character conversion, redraw, multi-view processing, and downstream rigging steps.
A much thinner wrapper that calls the Hunyuan3D-2.1 model endpoint directly, useful as ecosystem evidence but not nearly as differentiated as the stronger workflow spaces.
NeAR combines a TRELLIS-style relightable pipeline with optional Hunyuan geometry generation, making it the strongest screenshot-linked example of a genuinely different downstream workflow.
These entries are operational wrappers, not creator-facing demos. They still matter as ecosystem evidence, but not as standalone model pages.
Backend service wrapper
HKBUniverse / riasad_fyp_backend
HKBUniverse/riasad_fyp_backend
Backend only
This entry exposes a VR image and 3D object generation backend that references Hunyuan3D-2.1, but it behaves like an application service, not a public creator-facing demo.
If this hub expands, start with the real workflow deltas
The next detailed pages should explain the strongest derivative
branches, not keep cataloging mirrors. That means prioritizing the
spaces that actually change the Hunyuan pipeline or introduce a
different downstream capability.
Priority follow-up
aptol / genshin
This Space uses Hunyuan3D-2.1 inside a larger pipeline for pixel-to-Genshin character conversion, redraw, multi-view processing, and downstream rigging steps.
NeAR combines a TRELLIS-style relightable pipeline with optional Hunyuan geometry generation, making it the strongest screenshot-linked example of a genuinely different downstream workflow.
This section keeps screenshot-adjacent items visible without
pretending they belong in the main Hunyuan3D Space grid.
BenjaminPittsley / ai-specialist-trainer
BenjaminPittsley/ai-specialist-trainer
Excluded
This Space is a trainer for custom AI assistants and only mentions Hunyuan3D alongside other tools, so it should stay outside the main Hunyuan3D ecosystem grid.